I figured I would do something special for my 200th deviation and coming up on 12,000 page views, amazing
This is a basic tiling script with a twist, I got some very cool results using it in the Apophysis 3D Hack, it's been tested in both the 2.08beta and the 3D hack, though some of the variations in the 20's range were kinda funky in 3D.
Run the script and choose a variation (1 through however many variations counting your plugins you have, with 0 being Linear, 1 is Sinusoidal, 2 is Spherical and so forth) and the Power (the strength of the variation chosen)
How it works:
The first 4 Transform are linears and form a square pattern for tiling.
Transform 5 is the main thing being tiled, the variation and power selected by the user
Transform 6 is a basically a duplicate of Transform 5 but using cylinder, the post Transform of it then moved to fill in the empty spaces
Try changing the variations of T5 and T6 and the scales of both the normal and posts of them.
Or you can delete transforms 5, 6, and the Fx and have a starter tiling.
You can also move the first 4 linear transforms to increase/decrease the spacing of the tiling.
I suggest you move them all the same distances, but it's up to you.
I made it so the Fx is using the same user selected variation/strength for T5, change it for different effects.
ie. if you choose 7, T5 AND the Fx will be using the Heart variation (with the same power as well)
My scripts are meant to create base flames for you to edit, although they produce cool results on their own.
Play with the variations, symmetries, colors, weights, xaos functions, pitch, yaw, etc. and make the flame your own
Special thanks go to =Colliemom
for requesting the script, `Platinus
for the LTS Session on Tiling on which this is based: [link]
, and ~ThePieProphet
for their scripting help and tutorials
The download is a rar file so if you don't have winzip or winrar you can open it with the free sourceware program 7-Zip :[link]
there's actually an error in this script at line 174
I had accidentally commented out the line that adds cylinder, yet it still adds it anyway and works, go figure, if it doesn't work for you remove the two // at the beginning of the line:
174 //Transform.cylinder :=2 //We're using cylinder at power 2 for this example, change this to a different variation for different looks