Gallery Folders | FeaturedCommentsThank you, actually I'm not nearly as good as half the people I watch, check out my favorites folder, probably 90% of it would be some awesome fractal art
Thanks, that means a lot
My family and friends don't think it's that good. "It's just lines and circles" is what my nephew says and he's a "traditional" artist. I challenged him long ago to draw me a picture without using any lines or circles, he has yet to be able to do it No offence to your family, but they need to open their eyes and realise the amazing work you are doing. You can or probably are making amazing money from this, and also enjoy doing it I think? lol. Not alot of people have the talent like you do, you are lucky, if I could make art like that I would have it hanging up in the house and bring it to art shows and everything
Nah I don't make any money from it, I've had several print requests but they never actually bought them, although I did get a commission for $100 recently for my art to be used in a video game, I donated it to ~jenjen1942 to help support her Cancer Walk
I love your work I had that marble script for ages.Was my fav still is.Yesterday I opened it to edit or see how its written.There to my surprize I see your name.I am honoured to be your friend.Your work is just mind blowing.Thanx for all the info you share so freely.
Have a great week Thank you for the nice comments
That script basically just adds an FX for you so feel free to use the coding to add to your own scripts you may write that need/use an FX, I'm not sure if I had written it for 3D/7x but here's how to do it (add to bottom of script after your main transforms): SetActiveTransform(#) //this will be the Fx transform, count the number of transforms and change # to the number of transforms //Apo counts from 0 so on a 2 transform flame the # would be 2 as the FX (0,1,2) Transform.linear3D :=0; //Turns the linear3D off in 3d + 7x versions, ignored in 2.09 and earlier versions Transform.linear := 0; Transform.variation[1] := 0; //Sets the linear variation of the Fx transform to 0, Transform.linear doesn't always work for some reason //Choose your FX variation and add it here Symmetry := 1; //Makes it Symmetrical, this is now called Color Speed but to script it you have to use Symmetry Flame.FinalXformEnabled := true; //This activates the FX transform |